Welcome to Mr. Young's Game Design website!

  • 2075 GAME DESIGN AND C#
    2076 GAME DESIGN AND C# ACC
    Credit: 1 unit 
    Recommendation: Students who earned a “C” or better in Algebra have experienced a challenging yet appropriate placement in this course. 
    Open to Grades: 9-12
    This course introduces students with little or no programming experience to the fundamental features and essential skills necessary to create exciting 2D games! Students will be introduced to the C# language; examine interfaces, exceptions, file access, and random numbers; learn how to gather user input; learn to draw custom game characters using Adobe Illustrator Piskel App; and learn to build 2D games using the Unity game engine. Through classroom instruction and laboratory experience students will develop skills and knowledge in programming including using mathematical operators and control statements; creating custom classes with reusable methods; implementing polymorphism and using arrays to hold game data; drawing unique game characters to match a student-generated storyline, and using Visual Studio and C# to collect data and output sound. If you love playing games, then this course will take your game playing to a whole new level, and maybe to a new career! Prior programming background or completion of Computer Programming with Java course is strongly recommended for this course. Note: Students in grades 10-12 may receive dual credit from Missouri State University.

    Below is a class calendar showing due dates for assignments in this course. Students have access to a more detailed listing with instructions as well as a location to submit digital submits on our Google Classroom Website. Grades can be found at SIS Portal. If you have questions for the teacher, contact Mr. Mark Young at young.mark@wgmail.org or call and leave a voicemail at 314-918-4193.


    NEXT COURSE IN PATHWAY:
    2077 GAME DESIGN 2 AND C# PROGRAMMING
    Credit: 1 unit
    Recommendation: Game Design 1 with a C or better
    Open to grades: 10-12
    This course advances students’ game development skills to the fundamental features and essential skills necessary to create exciting 3D games! Students will be advance their C# language programming skills; examine 3D modeling using AutoDesk Maya 2016 and learn to develop 3D game characters and game terrain; learn how to gather user input; and learn to build 3D games using the Unity game engine. Through classroom instruction and laboratory experience students will continue to develop skills and knowledge in programming including using mathematical operators and control statements; creating custom classes with reusable methods; implementing polymorphism and using arrays to hold game data; drawing unique game characters to match a student-generated storyline, and using Visual Studio and C# to collect data and output sound. This course is designed for those students looking to advance their game development skills from our 2D Game Design course and take their skills to a whole new dimension!

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  • College Credit
    Unity
    Inkscape
    Visual Studio
    PiskelApp